Searched refs:SVGA3D_NUM_SHADERTYPE_DX10 (Results 1 – 3 of 3) sorted by relevance
106 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];908 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { in vmw_binding_emit_dirty_ps()1281 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); in vmw_binding_build_asserts()
2151 if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 || in vmw_cmd_dx_set_single_constant_buffer()
1409 #define SVGA3D_NUM_SHADERTYPE_DX10 \ macro