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Searched refs:SVGA3D_NUM_SHADERTYPE_DX10 (Results 1 – 3 of 3) sorted by relevance

/netbsd/sys/external/bsd/drm2/dist/drm/vmwgfx/
H A Dvmwgfx_binding.c106 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
908 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { in vmw_binding_emit_dirty_ps()
1281 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); in vmw_binding_build_asserts()
H A Dvmwgfx_execbuf.c2151 if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 || in vmw_cmd_dx_set_single_constant_buffer()
/netbsd/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/
H A Dsvga3d_types.h1409 #define SVGA3D_NUM_SHADERTYPE_DX10 \ macro