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Searched refs:VIEW_X (Results 1 – 2 of 2) sorted by relevance

/netbsd/games/sail/
H A Dpl_7.c131 view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L); in initscreen()
580 && sp->file->col < viewcol + VIEW_X) { in draw_view()
748 wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2); in draw_board()
750 wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2); in draw_board()
813 viewcol = mf->col - VIEW_X / 2; in centerview()
831 viewcol -= VIEW_X / 5; in leftview()
837 viewcol += VIEW_X / 5; in rightview()
850 if (mf->col < viewcol + VIEW_X/8) in display_adjust_view()
851 viewcol = mf->col - (VIEW_X - VIEW_X/8); in display_adjust_view()
852 else if (mf->col > viewcol + (VIEW_X - VIEW_X/8)) in display_adjust_view()
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H A Dplayer.h76 #define VIEW_X (BOX_X-5) macro
79 #define VIEW_R (VIEW_L+VIEW_X-1)