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Searched refs:get_rand (Results 1 – 16 of 16) sorted by relevance

/netbsd/games/rogue/
H A Dtrap.c110 bear_trap = get_rand(4, 7); in trap_player()
151 n = get_rand(0, 2); in add_traps()
153 n = get_rand(1, 2); in add_traps()
155 n = get_rand(2, 3); in add_traps()
157 n = get_rand(2, 4); in add_traps()
159 n = get_rand(3, 5); in add_traps()
161 n = get_rand(5, MAX_TRAPS); in add_traps()
164 traps[i].trap_type = get_rand(0, (TRAPS - 1)); in add_traps()
168 row = get_rand((rooms[party_room].top_row+1), in add_traps()
170 col = get_rand((rooms[party_room].left_col+1), in add_traps()
H A Dlevel.c124 must_1 = get_rand(0, 5); in make_level()
276 left_col = get_rand(0, 10); in make_room()
438 middle = get_rand(col1+1, col2-1); in draw_simple_passage()
453 middle = get_rand(row1+1, row2-1); in draw_simple_passage()
506 get_rand(0, 2)); in add_mazes()
544 srow = get_rand(0, 3); in fill_it()
545 scol = get_rand(0, 3); in fill_it()
661 t1 = get_rand(0, 3); in make_maze()
662 t2 = get_rand(0, 3); in make_maze()
895 x = get_rand(0, (MAXROOMS-1)); in mix_random_rooms()
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H A Dobject.c185 n = coin_toss() ? get_rand(2, 4) : get_rand(3, 5); in put_objects()
399 percent = get_rand(1, 91); in gr_what_is()
424 percent = get_rand(0, 91); in gr_scroll()
462 percent = get_rand(1, 118); in gr_potion()
510 obj->quantity = get_rand(3, 15); in gr_weapon()
511 obj->quiver = get_rand(0, 126); in gr_weapon()
517 percent = get_rand(1, 96); in gr_weapon()
518 blessing = get_rand(1, 3); in gr_weapon()
576 percent = get_rand(1, 100); in gr_armor()
577 blessing = get_rand(1, 3); in gr_armor()
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H A Duse.c119 rogue.str_current -= get_rand(1, 3); in quaff()
139 halluc += get_rand(500, 800); in quaff()
163 levitate += get_rand(15, 30); in quaff()
168 haste_self += get_rand(11, 21); in quaff()
415 moves = get_rand(950, 1150); in eat()
422 moves = get_rand(750, 950); in eat()
504 addch(get_rand('A', 'Z')); in hallucinate()
548 i = get_rand(2, 5); in take_a_nap()
566 blind += get_rand(500, 800); in go_blind()
594 return(id_potions[get_rand(0, POTIONS-1)].title); in get_ench_color()
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H A Dzap.c179 (void)gr_monster(monster, get_rand(0, MONSTERS-1)); in zap_monster()
288 btime = get_rand(3, 6); in bounce()
347 damage = get_rand((rogue.hp_current / 3), rogue.hp_max); in bounce()
361 monster->nap_length = get_rand(3, 6); in bounce()
379 damage = get_rand(3, (3 * rogue.exp)); in bounce()
392 dir = get_rand(0, DIRS-1); in bounce()
H A Dspec_hit.c140 n = get_rand(4, 8); in freeze()
164 amount = get_rand((cur_level * 10), (cur_level * 30)); in steal_gold()
201 n = get_rand(0, MAX_PACK_COUNT); in steal_item()
258 obj->quantity = get_rand((cur_level * 15), (cur_level * 30)); in cough_up()
420 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29); in drop_level()
440 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */ in drain_life()
H A Dmonster.c141 n = get_rand(4, 6); in put_mons()
160 mn = get_rand(0, MONSTERS-1); in gr_monster()
253 row = get_rand(rooms[rn].top_row+1, in party_monsters()
255 col = get_rand(rooms[rn].left_col+1, in party_monsters()
388 NEXT_TRY: n = get_rand(0, 5); in mv_1_monster()
432 monster->trow = get_rand(1, (DROWS - 2)); in mv_1_monster()
433 monster->tcol = get_rand(0, (DCOLS - 1)); in mv_1_monster()
597 ch = get_rand('A', 'Z') - 'A'; in mon_name()
726 r = get_rand(0, 12); in aim_monster()
813 r = get_rand(0, 8); in gr_obj_char()
H A Droom.c259 r = get_rand(MIN_ROW, DROWS-2); in gr_row_col()
260 c = get_rand(0, DCOLS-1); in gr_row_col()
278 i = get_rand(0, MAXROOMS-1); in gr_room()
295 n = get_rand(5, 10); in party_objects()
301 row = get_rand(rooms[rn].top_row+1, in party_objects()
303 col = get_rand(rooms[rn].left_col+1, in party_objects()
438 r = get_rand(0, MAXROOMS-1); in dr_course()
H A Drandom.c119 get_rand(int x, int y) in get_rand() function
139 return(get_rand(1, 100) <= percentage); in rand_percent()
H A Dinventory.c433 j = get_rand(0, (POTIONS - 1)); in mix_colors()
434 k = get_rand(0, (POTIONS - 1)); in mix_colors()
450 sylls = get_rand(2, 5); in make_scroll_titles()
454 s = get_rand(1, (MAXSYLLABLES-1)); in make_scroll_titles()
686 j = get_rand(0, WAND_MATERIALS-1); in get_wand_and_ring_materials()
698 j = get_rand(0, GEMS-1); in get_wand_and_ring_materials()
H A Dring.c214 ring->which_kind = get_rand(0, (RINGS - 1)); in gr_ring()
240 while ((ring->class = (get_rand(0, 4) - 2)) == 0) in gr_ring()
H A Dthrow.c276 o = get_rand(1, 8); in rand_around()
279 x = get_rand(0, 8); in rand_around()
H A Dhit.c201 total += get_rand(1, d); in get_damage()
462 monster->moves_confused += get_rand(12, 22); in s_con_mon()
H A Dmove.c396 n = get_rand(0, (FAINT - rogue.moves_left)); in check_hunger()
519 d = get_rand(1, 8); in gr_dir()
H A Dinit.c189 obj->quantity = get_rand(25, 35); in player_init()
H A Drogue.h501 int get_rand(int, int);