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Searched refs:in_use_flags (Results 1 – 9 of 9) sorted by relevance

/netbsd/games/rogue/
H A Dring.c95 if (ring->in_use_flags & (ON_LEFT_HAND | ON_RIGHT_HAND)) { in put_on_ring()
138 ring->in_use_flags |= ON_LEFT_HAND; in do_put_on()
141 ring->in_use_flags |= ON_RIGHT_HAND; in do_put_on()
199 if (ring && (ring->in_use_flags & ON_LEFT_HAND)) { in un_put_on()
200 ring->in_use_flags &= (~ON_LEFT_HAND); in un_put_on()
202 } else if (ring && (ring->in_use_flags & ON_RIGHT_HAND)) { in un_put_on()
203 ring->in_use_flags &= (~ON_RIGHT_HAND); in un_put_on()
H A Dpack.c173 if (obj->in_use_flags & BEING_WIELDED) { in drop()
179 } else if (obj->in_use_flags & BEING_WORN) { in drop()
187 } else if (obj->in_use_flags & ON_EITHER_HAND) { in drop()
373 obj->in_use_flags &= (~BEING_WORN); in unwear()
382 obj->in_use_flags |= BEING_WORN; in do_wear()
411 if (obj->in_use_flags & BEING_WIELDED) { in wield()
426 obj->in_use_flags |= BEING_WIELDED; in do_wield()
433 obj->in_use_flags &= (~BEING_WIELDED); in unwield()
H A Dthrow.c91 if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) { in throw()
97 if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) { in throw()
99 } else if (weapon->in_use_flags & BEING_WORN) { in throw()
103 } else if (weapon->in_use_flags & ON_EITHER_HAND) { in throw()
139 } else if ((weapon->in_use_flags & BEING_WIELDED) && in throw_at_monster()
229 new_weapon->in_use_flags = NOT_USED; in flop_weapon()
H A Dsave.c280 if (new_obj->in_use_flags & BEING_WORN) { in read_pack()
282 } else if (new_obj->in_use_flags & BEING_WIELDED) { in read_pack()
284 } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) { in read_pack()
286 ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0)); in read_pack()
H A Dinventory.c657 if (obj->in_use_flags & BEING_WIELDED) { in get_desc()
659 } else if (obj->in_use_flags & BEING_WORN) { in get_desc()
661 } else if (obj->in_use_flags & ON_LEFT_HAND) { in get_desc()
663 } else if (obj->in_use_flags & ON_RIGHT_HAND) { in get_desc()
H A Duse.c305 if (obj->in_use_flags & BEING_WIELDED) { in vanish()
307 } else if (obj->in_use_flags & BEING_WORN) { in vanish()
309 } else if (obj->in_use_flags & ON_EITHER_HAND) { in vanish()
H A Dspec_hit.c192 if (!(obj->in_use_flags & BEING_USED)) { in steal_item()
206 while ((!obj) || (obj->in_use_flags & BEING_USED)) { in steal_item()
H A Drogue.h239 unsigned short in_use_flags; member
H A Dobject.c641 obj->in_use_flags = NOT_USED; in alloc_object()