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Searched refs:is_room (Results 1 – 5 of 5) sorted by relevance

/netbsd/games/rogue/
H A Dlevel.c185 if (rooms[i+1].is_room & R_NOTHING) { in make_level()
187 rooms[i+1].is_room = R_CROSS; in make_level()
192 if (rooms[i+3].is_room & R_NOTHING) { in make_level()
194 rooms[i+3].is_room = R_CROSS; in make_level()
297 rooms[rn].is_room = R_ROOM; in make_room()
372 rooms[i].is_room = R_NOTHING; in clear_level()
418 if (rm->is_room & R_ROOM) { in put_door()
497 if (rooms[j].is_room & R_NOTHING) { in add_mazes()
499 rooms[j].is_room = R_MAZE; in add_mazes()
578 rooms[rn].is_room = R_DEADEND; in fill_it()
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H A Dobject.c204 boolean is_maze, is_room; in put_gold() local
207 is_maze = (rooms[i].is_room & R_MAZE) ? 1 : 0; in put_gold()
208 is_room = (rooms[i].is_room & R_ROOM) ? 1 : 0; in put_gold()
210 if (!(is_room || is_maze)) { in put_gold()
H A Droom.c265 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) || in gr_row_col()
279 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE))); in gr_room()
340 if (rooms[i].is_room & (R_ROOM | R_MAZE)) { in is_all_connected()
348 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) { in is_all_connected()
441 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) { in dr_course()
H A Dmonster.c745 !(rooms[cur_room].is_room & R_MAZE)) || in rogue_can_see()
861 !(rooms[rn].is_room & R_MAZE)) { in mon_sees()
H A Drogue.h288 unsigned short is_room; member