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Searched refs:p_damage (Results 1 – 5 of 5) sorted by relevance

/netbsd/games/hunt/huntd/
H A Ddriver.c556 ouch->p_damage += amt; in checkdam()
557 if (ouch->p_damage <= ouch->p_damcap) { in checkdam()
558 (void) snprintf(Buf, sizeof(Buf), "%2d", ouch->p_damage); in checkdam()
639 gotcha->p_damage -= STABDAM; in checkdam()
640 if (gotcha->p_damage < 0) in checkdam()
641 gotcha->p_damage = 0; in checkdam()
642 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", gotcha->p_damage, in checkdam()
H A Dhunt.h92 int p_damage; member
H A Dshots.c312 if (pp->p_damage + bp->b_size * MINDAM in move_normal_shot()
333 if (pp->p_damage + bp->b_size * MINDAM in move_normal_shot()
637 rand_num(pp->p_damage / 5), FALL); in move_flyer()
H A Ddraw.c96 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage, in drawstatus()
H A Danswer.c297 newpp->p_damage = 0; in stplayer()