Searched refs:p_damage (Results 1 – 5 of 5) sorted by relevance
/netbsd/games/hunt/huntd/ |
H A D | driver.c | 556 ouch->p_damage += amt; in checkdam() 557 if (ouch->p_damage <= ouch->p_damcap) { in checkdam() 558 (void) snprintf(Buf, sizeof(Buf), "%2d", ouch->p_damage); in checkdam() 639 gotcha->p_damage -= STABDAM; in checkdam() 640 if (gotcha->p_damage < 0) in checkdam() 641 gotcha->p_damage = 0; in checkdam() 642 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", gotcha->p_damage, in checkdam()
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H A D | hunt.h | 92 int p_damage; member
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H A D | shots.c | 312 if (pp->p_damage + bp->b_size * MINDAM in move_normal_shot() 333 if (pp->p_damage + bp->b_size * MINDAM in move_normal_shot() 637 rand_num(pp->p_damage / 5), FALL); in move_flyer()
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H A D | draw.c | 96 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage, in drawstatus()
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H A D | answer.c | 297 newpp->p_damage = 0; in stplayer()
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