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Searched refs:p_scan (Results 1 – 6 of 6) sorted by relevance

/netbsd/games/hunt/huntd/
H A Ddraw.c334 if (newp->p_scan == 0) { in drawplayer()
335 newp->p_scan--; in drawplayer()
338 else if (newp->p_scan > 0) { in drawplayer()
341 newp->p_scan--; in drawplayer()
H A Dexecute.c520 if (pp->p_scan >= 0) in cloak()
521 pp->p_scan = -1; in cloak()
541 pp->p_scan += SCANLEN; in scan()
H A Dhunt.h96 int p_scan; member
H A Danswer.c307 newpp->p_scan = SCANLEN; in stplayer()
311 newpp->p_scan = 0; in stplayer()
H A Dshots.c145 if (pp->p_scan >= 0) in moveshots()
/netbsd/games/hunt/include/
H A Dhunt_common.h228 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
232 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')