Searched refs:rand_percent (Results 1 – 12 of 12) sorted by relevance
75 if ((monster->m_flags & CONFUSED) && rand_percent(66)) { in special_hit()128 if (rand_percent(12)) { in freeze()144 if (rand_percent(freeze_percent)) { in freeze()160 if ((rogue.gold <= 0) || rand_percent(10)) { in steal_gold()183 if (rand_percent(15)) { in steal_item()260 if (!rand_percent((int)monster->drop_percent)) { in cough_up()404 if (rand_percent(sting_chance)) { in sting()417 if (rand_percent(80) || (rogue.exp <= 5)) { in drop_level()437 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) { in drain_life()467 if (rand_percent(45)) { in m_confuse()[all …]
99 if (rand_percent(rogue.exp + ring_exp)) { in trap_player()122 if ((!sustain_strength) && rand_percent(40) && in trap_player()259 if (rand_percent(17 + (rogue.exp + ring_exp))) { in search()
158 if (rand_percent(8)) { in make_level()161 big_room = ((party_room != NO_ROOM) && rand_percent(1)); in make_level()293 if ((rn != r1) && (rn != r2) && (rn != r3) && rand_percent(40)) { in make_room()354 } while (rand_percent(4)); in connect_rooms()421 if ((cur_level > 2) && rand_percent(HIDE_PERCENT)) { in put_door()464 if (rand_percent(HIDE_PERCENT)) { in draw_simple_passage()498 if (rand_percent(maze_percent)) { in add_mazes()657 if (rand_percent(20)) { in make_maze()
186 while (rand_percent(33)) { in put_objects()213 if (is_maze || rand_percent(GOLD_PERCENT)) { in put_gold()600 if (force_ration || rand_percent(80)) { in get_food()661 n = rand_percent(99) ? party_objects(party_room) : 11; in make_party()662 if (rand_percent(99)) { in make_party()
335 if (rand_percent(33)) { in bounce()358 if (rand_percent(33)) { in bounce()375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) { in bounce()
323 rand_percent(((stealthy > 0) ? in mv_1_monster()579 if (rand_percent(wake_percent)) { in wake_room()762 } else if (rand_percent(15)) { in move_confused()786 if (!rand_percent(FLIT_PERCENT + ((monster->m_flags & FLIES) ? 20 : 0))) { in flit()789 if (rand_percent(10)) { in flit()
137 rand_percent(int percentage) in rand_percent() function
90 if (!rand_percent(hit_chance)) { in mon_hit()138 if (!rand_percent(hit_chance)) { in rogue_hit()
101 if (rand_percent(R_TELE_PERCENT)) { in one_move_rogue()399 if (rand_percent(40)) { in check_hunger()
151 if (!rand_percent(hit_chance)) { in throw_at_monster()
414 if ((obj->which_kind == FRUIT) || rand_percent(60)) { in eat()
585 int rand_percent(int);