/netbsd/games/dab/ |
H A D | board.cc | 234 void BOARD::ties(const PLAYER& p) in ties() function in BOARD 238 _scrn->ties(p); in ties()
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H A D | gamescreen.h | 69 virtual void ties(const PLAYER& p) = 0; // Post tie games
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H A D | ttyscrn.h | 58 void ties(const PLAYER& p);
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H A D | board.h | 74 void ties(const PLAYER& p); // Post ties
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H A D | main.cc | 99 b.ties(*p[0]); in play()
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H A D | ttyscrn.cc | 189 void TTYSCRN::ties(const PLAYER& p) in ties() function in TTYSCRN
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/netbsd/sys/external/gpl2/dts/dist/arch/arm/boot/dts/ |
H A D | r8a7742-iwg21d-q7-dbcm-ov7725-single.dtsi | 3 * This include file ties a VIN interface with a single ov7725 sensor on
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H A D | r8a7742-iwg21d-q7-dbcm-ov5640-single.dtsi | 3 * This include file ties a VIN interface with a single ov5640 sensor on
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H A D | r8a7742-iwg21d-q7-dbcm-ca.dts | 199 * Below configuration ties VINx endpoints to ov5640/ov7725 camera endpoints
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/netbsd/sys/external/bsd/compiler_rt/dist/lib/builtins/ |
H A D | fp_mul_impl.inc | 11 // rounding (to nearest, ties to even). 112 // default IEEE-754 round-to-nearest, ties-to-even rounding mode.
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H A D | fp_add_impl.inc | 11 // (to nearest, ties to even).
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H A D | fp_trunc_impl.inc | 11 // IEEE-754 floating-point type in the default (round to nearest, ties to even)
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/netbsd/external/apache2/llvm/dist/llvm/include/llvm/Target/ |
H A D | TargetSchedule.td | 180 // SchedModel ties these units to a processor for any stand-alone defs 249 // SchedModel ties these resources to a processor. 316 // SchedModel ties these resources to a processor. 427 // SchedModel ties this opcode mapping to a processor. 440 // SchedModel ties this ItineraryClass mapping to a processor. 453 // and ties this SchedAlias mapping to a processor.
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/netbsd/external/apache2/llvm/dist/llvm/lib/Target/SystemZ/ |
H A D | README.txt | 10 If an inline asm ties an i32 "r" result to an i64 input, the input
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H A D | SystemZInstrFP.td | 423 // ties away from zero.
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/netbsd/external/gpl2/groff/dist/tmac/ |
H A D | hyphenex.us | 244 fri-vol-i-ties 348 medi-oc-ri-ties 581 rec-i-proc-i-ties
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/netbsd/external/apache2/llvm/dist/llvm/docs/HistoricalNotes/ |
H A D | 2001-02-06-TypeNotationDebateResp4.txt | 16 everything ties together...
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/netbsd/external/bsd/unbound/dist/doc/ |
H A D | README | 132 who uses our software in production environments and have no direct ties
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/netbsd/external/bsd/openldap/dist/servers/slapd/overlays/ |
H A D | slapover.txt | 13 Because the frontend serves as the framework that ties everything together,
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/netbsd/external/gpl3/gcc.old/dist/gcc/config/mips/ |
H A D | 24k.md | 308 ;; so each fpu instruction ties up the shared instruction scheduler for
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/netbsd/external/gpl3/gcc/dist/gcc/config/mips/ |
H A D | 24k.md | 308 ;; so each fpu instruction ties up the shared instruction scheduler for
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/netbsd/external/gpl3/gcc/dist/gcc/config/arm/ |
H A D | unspecs.md | 89 ; towards nearest, ties away from zero.
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/netbsd/external/gpl3/gcc.old/dist/gcc/config/arm/ |
H A D | unspecs.md | 89 ; towards nearest, ties away from zero.
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/netbsd/external/gpl3/gcc.old/dist/libgfortran/io/ |
H A D | write_float.def | 352 for IEEE 754, this ought to be round to nearest, ties to
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/netbsd/external/gpl3/gcc/dist/libgfortran/io/ |
H A D | write_float.def | 352 for IEEE 754, this ought to be round to nearest, ties to
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