Searched refs:Ascii (Results 1 – 13 of 13) sorted by relevance
11 .a Ascii 'MPS ' 'TEXT' "MPW Shell - Assembly Source"28 .bas Ascii 'TBB6' 'TEXT' "TexEdit - BASIC Source"35 .boo Ascii 'TBB6' 'TEXT' "TexEdit - BOO encoded"36 .bst Ascii '*TEX' 'TEXT' "Textures - BibTex Style"38 .c Ascii 'CWIE' 'TEXT' "CodeWarrior - C Source"115 .mak Ascii 'TBB6' 'TEXT' "TexEdit - Makefile"119 .mf Ascii '*MF*' 'TEXT' "Metafont - Metafont"125 .ml Ascii 'TBB6' 'TEXT' "TexEdit - ML Source"127 .mol Ascii 'RSML' 'TEXT' "RasMac - MDL Molfile"249 .uu Ascii 'TBB6' 'TEXT' "TexEdit - UUEncode"[all …]
5 .hqx Ascii 'BnHq' 'TEXT' "BinHex file"8 * Ascii 'ttxt' 'TEXT' "Text file"
64 0 string //Maya ASCII Alias Maya Ascii File,
92 CharacterLiteral::print(Val.getZExtValue(), CharacterLiteral::Ascii, Out); in printIntegral()104 Kind = CharacterLiteral::Ascii; in printIntegral()
1031 case CharacterLiteral::Ascii: in print()1055 if ((Val & ~0xFFu) == ~0xFFu && Kind == CharacterLiteral::Ascii) in print()
29 The Zilog Z80 and Ascii R800 version of @code{@value{AS}} have a few machine
3738 * Ascii:: @code{.ascii "@var{string}"}@dots{}3968 @node Ascii
646 if (Arg->getKind() != CharacterLiteral::Ascii) in rewriteToCharLiteral()
324 case CharacterLiteral::Ascii: in BuildObjCNumericLiteral()614 case CharacterLiteral::Ascii: in BuildObjCBoxedExpr()
7919 Kind = CharacterLiteral::Ascii; in BuildExpressionFromIntegralTemplateArgument()
3651 CharacterLiteral::CharacterKind Kind = CharacterLiteral::Ascii; in ActOnCharacterConstant()
1598 Ascii, enumerator
3670 * Ascii:: @code{.ascii "@var{string}"}@dots{}3895 @node Ascii