Searched refs:ChildNum (Results 1 – 2 of 2) sorted by relevance
244 size_t ChildNum = ScopePosition.second++; in constructScopeNest() local246 if (ChildNum < Children.size()) { in constructScopeNest()247 auto &ChildScope = Children[ChildNum]; in constructScopeNest()
3451 ssize_t ChildNum = ScopePosition.second--; in makeDepthFirstEjectionMap() local3454 if (ChildNum >= 0) { in makeDepthFirstEjectionMap()3457 auto &ChildScope = Children[ChildNum]; in makeDepthFirstEjectionMap()3542 ssize_t ChildNum = ScopePosition.second++; in depthFirstVLocAndEmit() local3563 if (ChildNum < (ssize_t)Children.size()) { in depthFirstVLocAndEmit()3565 auto &ChildScope = Children[ChildNum]; in depthFirstVLocAndEmit()