Searched refs:DEADTIME (Results 1 – 4 of 4) sorted by relevance
121 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in bury()122 value = DEADTIME; in bury()155 case DEADTIME: in bury()280 SetBit(location[position].objects, DEADTIME); in shoot()
125 wordvalue[wordnumber] = DEADTIME; in take()279 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in drop()280 value = DEADTIME; in drop()
125 #define DEADTIME 56 macro
240 SetBit(location[position].objects, DEADTIME); in murder()