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Searched refs:DEADTIME (Results 1 – 4 of 4) sorted by relevance

/openbsd/games/battlestar/
H A Dcommand3.c121 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in bury()
122 value = DEADTIME; in bury()
155 case DEADTIME: in bury()
280 SetBit(location[position].objects, DEADTIME); in shoot()
H A Dcommand4.c125 wordvalue[wordnumber] = DEADTIME; in take()
279 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in drop()
280 value = DEADTIME; in drop()
H A Dextern.h125 #define DEADTIME 56 macro
H A Dcommand2.c240 SetBit(location[position].objects, DEADTIME); in murder()