Searched refs:FALL (Results 1 – 3 of 3) sorted by relevance
/openbsd/games/hunt/huntd/ | ||
H A D | hunt.h | 98 # define FALL 'F' macro |
H A D | driver.c | 548 case FALL: in checkdam() |
H A D | shots.c | 726 rand_num(pp->p_damage / conf_fall_frac), FALL); in move_flyer() |