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/openbsd/games/bs/
H A Dbs.c195 #define FIRST_PASS 3 macro
1087 next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS; in cputurn()
1092 case FIRST_PASS: /* we have a start and a direction now */ in cputurn()
1100 next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS; in cputurn()
1211 next = (d >= 100) ? FIRST_PASS : RANDOM_HIT; in cputurn()