Searched refs:SC_COUNCIL (Results 1 – 5 of 5) sorted by relevance
281 if (Player.p_specialtype >= SC_COUNCIL || Wizard) in main()656 && Player.p_specialtype <= SC_COUNCIL in procmain()702 if (Wizard || Player.p_specialtype >= SC_COUNCIL) in procmain()799 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()
64 #define SC_COUNCIL 2 /* council of the wise */ macro
84 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL) in movelevel()90 Player.p_specialtype = SC_COUNCIL; in movelevel()624 case SC_COUNCIL: in descrtype()884 Player.p_specialtype = SC_COUNCIL; in death()
614 Player.p_specialtype = SC_COUNCIL; in tampered()619 if (Player.p_specialtype < SC_COUNCIL) in tampered()894 if (Player.p_specialtype < SC_COUNCIL && !Wizard) in dotampered()
829 if (Player.p_specialtype >= SC_COUNCIL) in throwspell()989 if (Player.p_specialtype < SC_COUNCIL) in throwspell()1045 if (Player.p_specialtype < SC_COUNCIL) in callmonster()1469 && Player.p_specialtype < SC_COUNCIL in awardtreasure()