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Searched refs:SC_COUNCIL (Results 1 – 5 of 5) sorted by relevance

/openbsd/games/phantasia/
H A Dmain.c281 if (Player.p_specialtype >= SC_COUNCIL || Wizard) in main()
656 && Player.p_specialtype <= SC_COUNCIL in procmain()
702 if (Wizard || Player.p_specialtype >= SC_COUNCIL) in procmain()
799 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()
H A Dphantdefs.h64 #define SC_COUNCIL 2 /* council of the wise */ macro
H A Dmisc.c84 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL) in movelevel()
90 Player.p_specialtype = SC_COUNCIL; in movelevel()
624 case SC_COUNCIL: in descrtype()
884 Player.p_specialtype = SC_COUNCIL; in death()
H A Dinterplayer.c614 Player.p_specialtype = SC_COUNCIL; in tampered()
619 if (Player.p_specialtype < SC_COUNCIL) in tampered()
894 if (Player.p_specialtype < SC_COUNCIL && !Wizard) in dotampered()
H A Dfight.c829 if (Player.p_specialtype >= SC_COUNCIL) in throwspell()
989 if (Player.p_specialtype < SC_COUNCIL) in throwspell()
1045 if (Player.p_specialtype < SC_COUNCIL) in callmonster()
1469 && Player.p_specialtype < SC_COUNCIL in awardtreasure()