Searched refs:Scatter (Results 1 – 13 of 13) sorted by relevance
/openbsd/gnu/llvm/llvm/lib/Target/AArch64/ |
H A D | AArch64SchedNeoverseN2.td | 2208 // Scatter non temporal store, vector + scalar 32-bit element size 2211 // Scatter non temporal store, vector + scalar 64-bit element size 2214 // Scatter store vector + imm 32-bit element size 2218 // Scatter store vector + imm 64-bit element size 2222 // Scatter store, 32-bit scaled offset 2226 // Scatter store, 32-bit unpacked unscaled offset 2230 // Scatter store, 32-bit unpacked scaled offset 2234 // Scatter store, 32-bit unscaled offset 2238 // Scatter store, 64-bit scaled offset 2242 // Scatter store, 64-bit unscaled offset
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H A D | AArch64SVEInstrInfo.td | 113 // Scatter stores - node definitions
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/openbsd/gnu/llvm/llvm/docs/ |
H A D | Vectorizers.rst | 262 Scatter / Gather
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H A D | LangRef.rst | 22642 Masked Vector Gather and Scatter Intrinsics 22707 …data type. Each vector element is stored in an arbitrary memory address. Scatter with overlapping …
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/openbsd/gnu/llvm/llvm/lib/Target/ARM/ |
H A D | ARMScheduleM55.td | 331 // Scatter stores
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/openbsd/gnu/llvm/llvm/lib/Target/VE/ |
H A D | VEInstrVec.td | 338 // Section 8.9.16 - VSC (Vector Scatter) 341 // Section 8.9.17 - VSCU (Vector Scatter Upper) 344 // Section 8.9.18 - VSCL (Vector Scatter Lower)
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/openbsd/gnu/llvm/llvm/include/llvm/IR/ |
H A D | IntrinsicsAArch64.td | 2167 // Scatter stores: scalar base + vector offsets 2192 // Scatter stores: vector base + scalar offset
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H A D | IntrinsicsX86.td | 3881 // Gather and Scatter ops
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/openbsd/sys/dev/microcode/aic7xxx/ |
H A D | aic79xx.reg | 540 * Scatter/Gather Host Address 560 * Scatter/Gather Host Count
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/openbsd/gnu/llvm/llvm/lib/Target/SystemZ/ |
H A D | SystemZInstrVector.td | 243 // Scatter element.
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/openbsd/gnu/llvm/llvm/lib/CodeGen/SelectionDAG/ |
H A D | SelectionDAGBuilder.cpp | 4507 SDValue Scatter = DAG.getMaskedScatter(DAG.getVTList(MVT::Other), VT, sdl, in visitMaskedScatter() local 4509 DAG.setRoot(Scatter); in visitMaskedScatter() 4510 setValue(&I, Scatter); in visitMaskedScatter()
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/openbsd/gnu/llvm/llvm/lib/Target/X86/ |
H A D | X86ISelLowering.cpp | 53705 auto *Scatter = cast<MaskedScatterSDNode>(GorS); in rebuildGatherScatter() local 53706 SDValue Ops[] = { Scatter->getChain(), Scatter->getValue(), in rebuildGatherScatter() 53707 Scatter->getMask(), Base, Index, Scale }; in rebuildGatherScatter() 53708 return DAG.getMaskedScatter(Scatter->getVTList(), in rebuildGatherScatter() 53709 Scatter->getMemoryVT(), DL, in rebuildGatherScatter() 53710 Ops, Scatter->getMemOperand(), in rebuildGatherScatter() 53711 Scatter->getIndexType(), in rebuildGatherScatter() 53712 Scatter->isTruncatingStore()); in rebuildGatherScatter()
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/openbsd/games/fortune/datfiles/ |
H A D | fortunes2 | 10100 is but a manner of saying, "Scatter your money and your attention"; but
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