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Searched refs:Scatter (Results 1 – 13 of 13) sorted by relevance

/openbsd/gnu/llvm/llvm/lib/Target/AArch64/
H A DAArch64SchedNeoverseN2.td2208 // Scatter non temporal store, vector + scalar 32-bit element size
2211 // Scatter non temporal store, vector + scalar 64-bit element size
2214 // Scatter store vector + imm 32-bit element size
2218 // Scatter store vector + imm 64-bit element size
2222 // Scatter store, 32-bit scaled offset
2226 // Scatter store, 32-bit unpacked unscaled offset
2230 // Scatter store, 32-bit unpacked scaled offset
2234 // Scatter store, 32-bit unscaled offset
2238 // Scatter store, 64-bit scaled offset
2242 // Scatter store, 64-bit unscaled offset
H A DAArch64SVEInstrInfo.td113 // Scatter stores - node definitions
/openbsd/gnu/llvm/llvm/docs/
H A DVectorizers.rst262 Scatter / Gather
H A DLangRef.rst22642 Masked Vector Gather and Scatter Intrinsics
22707 …data type. Each vector element is stored in an arbitrary memory address. Scatter with overlapping …
/openbsd/gnu/llvm/llvm/lib/Target/ARM/
H A DARMScheduleM55.td331 // Scatter stores
/openbsd/gnu/llvm/llvm/lib/Target/VE/
H A DVEInstrVec.td338 // Section 8.9.16 - VSC (Vector Scatter)
341 // Section 8.9.17 - VSCU (Vector Scatter Upper)
344 // Section 8.9.18 - VSCL (Vector Scatter Lower)
/openbsd/gnu/llvm/llvm/include/llvm/IR/
H A DIntrinsicsAArch64.td2167 // Scatter stores: scalar base + vector offsets
2192 // Scatter stores: vector base + scalar offset
H A DIntrinsicsX86.td3881 // Gather and Scatter ops
/openbsd/sys/dev/microcode/aic7xxx/
H A Daic79xx.reg540 * Scatter/Gather Host Address
560 * Scatter/Gather Host Count
/openbsd/gnu/llvm/llvm/lib/Target/SystemZ/
H A DSystemZInstrVector.td243 // Scatter element.
/openbsd/gnu/llvm/llvm/lib/CodeGen/SelectionDAG/
H A DSelectionDAGBuilder.cpp4507 SDValue Scatter = DAG.getMaskedScatter(DAG.getVTList(MVT::Other), VT, sdl, in visitMaskedScatter() local
4509 DAG.setRoot(Scatter); in visitMaskedScatter()
4510 setValue(&I, Scatter); in visitMaskedScatter()
/openbsd/gnu/llvm/llvm/lib/Target/X86/
H A DX86ISelLowering.cpp53705 auto *Scatter = cast<MaskedScatterSDNode>(GorS); in rebuildGatherScatter() local
53706 SDValue Ops[] = { Scatter->getChain(), Scatter->getValue(), in rebuildGatherScatter()
53707 Scatter->getMask(), Base, Index, Scale }; in rebuildGatherScatter()
53708 return DAG.getMaskedScatter(Scatter->getVTList(), in rebuildGatherScatter()
53709 Scatter->getMemoryVT(), DL, in rebuildGatherScatter()
53710 Ops, Scatter->getMemOperand(), in rebuildGatherScatter()
53711 Scatter->getIndexType(), in rebuildGatherScatter()
53712 Scatter->isTruncatingStore()); in rebuildGatherScatter()
/openbsd/games/fortune/datfiles/
H A Dfortunes210100 is but a manner of saying, "Scatter your money and your attention"; but