Searched refs:UnitTimeoutSec (Results 1 – 6 of 6) sorted by relevance
119 if (Options.HandleAlrm && Options.UnitTimeoutSec > 0 && !LIBFUZZER_EMSCRIPTEN) in SetSignalHandler()120 SetTimer(Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
126 if (Options.HandleAlrm && Options.UnitTimeoutSec > 0) in SetSignalHandler()127 Timer.SetTimer(Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
22 int UnitTimeoutSec = 300; member
354 if (Options.HandleAlrm && Options.UnitTimeoutSec > 0) { in SetSignalHandler()355 std::thread T(AlarmHandler, Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
281 assert(Options.UnitTimeoutSec > 0); in AlarmCallback()296 if (Seconds >= (size_t)Options.UnitTimeoutSec) { in AlarmCallback()302 Options.UnitTimeoutSec); in AlarmCallback()
683 Options.UnitTimeoutSec = Flags.timeout; in FuzzerDriver()