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Searched refs:VIPER (Results 1 – 7 of 7) sorted by relevance

/openbsd/games/battlestar/
H A Dcommand6.c46 if (TestBit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) { in launch()
48 ClearBit(location[position].objects, VIPER); in launch()
70 SetBit(location[position].objects, VIPER); in land()
H A Ddayobjs.c92 { 7, VIPER },
H A Dextern.h82 #define VIPER 11 macro
H A Dwords.c51 { "viper", VIPER, OBJECT, NULL },
/openbsd/gnu/usr.bin/texinfo/
H A Ddir-example114 * VIPER: (viper). The new VI-emulation mode in Emacs-19.29.
/openbsd/gnu/usr.bin/texinfo/util/
H A Ddir-example155 * VIPER: (viper). The newest Emacs VI-emulation mode.
/openbsd/sys/dev/pci/
H A Dpcidevs3061 product DIAMOND VIPER 0x9001 Viper/PCI