Searched refs:WasForced (Results 1 – 10 of 10) sorted by relevance
54 bool &WasForced) override;77 const bool WasForced) const override;
145 const bool WasForced) const { in fixupNeedsRelaxationAdvanced()150 if (!Resolved && !WasForced) in fixupNeedsRelaxationAdvanced()481 bool &WasForced) { in evaluateTargetFixup() argument532 WasForced = true; in evaluateTargetFixup()
123 bool &WasForced) { in evaluateTargetFixup() argument159 const bool WasForced) const;
188 uint64_t &Value, bool &WasForced) const;
199 bool &WasForced) const { in evaluateFixup()211 WasForced = false; in evaluateFixup()230 Value, WasForced); in evaluateFixup()287 WasForced = true; in evaluateFixup()797 bool WasForced; in handleFixup() local799 WasForced); in handleFixup()950 bool WasForced; in fixupNeedsRelaxation() local951 bool Resolved = evaluateFixup(Layout, Fixup, DF, Target, Value, WasForced); in fixupNeedsRelaxation()957 Layout, WasForced); in fixupNeedsRelaxation()
113 const bool WasForced) const { in fixupNeedsRelaxationAdvanced()
50 const bool WasForced) const override;
178 const bool WasForced) const { in fixupNeedsRelaxationAdvanced()183 if (!Resolved && !WasForced) in fixupNeedsRelaxationAdvanced()
60 const bool WasForced) const override { in fixupNeedsRelaxationAdvanced()
576 const bool WasForced) const override { in fixupNeedsRelaxationAdvanced()