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Searched refs:b_y (Results 1 – 4 of 4) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dshots.c117 y = bp->b_y; in moveshots()
244 y = bp->b_y; in move_normal_shot()
439 bp->b_y = y; in move_normal_shot()
542 bp->b_y--; in move_drone()
546 bp->b_y++; in move_drone()
778 for (y = bp->b_y - delta; y <= bp->b_y + delta; y++) { in chkshot()
781 dy = y - bp->b_y; in chkshot()
860 bp->b_y++; in chkslime()
863 bp->b_y--; in chkslime()
1076 && bp->b_x == obp->b_x && bp->b_y == obp->b_y) in zapshot()
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H A Dserver.h168 int b_x, b_y; member
H A Dexecute.c507 bp->b_y = y; in create_shot()
H A Ddriver.c709 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y) in zap()