Searched refs:float_count (Results 1 – 2 of 2) sorted by relevance
1454 uint32_t float_count; in GetReturnValueObjectImpl() local1536 } else if (compiler_type.IsFloatingPointType(float_count, is_complex)) { in GetReturnValueObjectImpl()1537 if (float_count == 1 && !is_complex) { in GetReturnValueObjectImpl()1583 } else if (is_complex && float_count == 2) { in GetReturnValueObjectImpl()1610 } else if (base_type.IsFloatingPointType(float_count, is_complex)) { in GetReturnValueObjectImpl()1611 if (float_count == 1 && !is_complex) { in GetReturnValueObjectImpl()1628 if (base_type.IsFloatingPointType(float_count, is_complex)) { in GetReturnValueObjectImpl()1631 if (float_count == 2 && is_complex) { in GetReturnValueObjectImpl()
480 uint32_t float_count = 0; in GetReturnValueObjectSimple() local483 if (compiler_type.IsFloatingPointType(float_count, is_complex) && in GetReturnValueObjectSimple()484 1 == float_count && !is_complex) { in GetReturnValueObjectSimple()