Home
last modified time | relevance | path

Searched refs:p_blindness (Results 1 – 6 of 6) sorted by relevance

/openbsd/games/phantasia/
H A Dphantstruct.h62 bool p_blindness; /* blindness */ member
H A Dfight.c669 if (!Player.p_blindness) in monsthits()
673 Player.p_blindness = TRUE; in monsthits()
771 && !Player.p_blindness) in hitmonster()
1092 if (Player.p_blindness) in callmonster()
H A Dgamesupport.c187 flag[(int)playerp->p_blindness]); in changestats()
429 bptr = &playerp->p_blindness; in changestats()
H A Dinterplayer.c156 if (Player.p_blindness) in battleplayer()
716 if (ingameflag && Player.p_blindness) { in userlist()
H A Dmain.c1041 if (Player.p_blindness) { in neatstuff()
1043 Player.p_blindness = FALSE; in neatstuff()
H A Dmisc.c1341 playerp->p_blindness = FALSE; in initplayer()
1485 else if (playerp->p_blindness) in descrstatus()