Searched refs:p_blindness (Results 1 – 6 of 6) sorted by relevance
62 bool p_blindness; /* blindness */ member
669 if (!Player.p_blindness) in monsthits()673 Player.p_blindness = TRUE; in monsthits()771 && !Player.p_blindness) in hitmonster()1092 if (Player.p_blindness) in callmonster()
187 flag[(int)playerp->p_blindness]); in changestats()429 bptr = &playerp->p_blindness; in changestats()
156 if (Player.p_blindness) in battleplayer()716 if (ingameflag && Player.p_blindness) { in userlist()
1041 if (Player.p_blindness) { in neatstuff()1043 Player.p_blindness = FALSE; in neatstuff()
1341 playerp->p_blindness = FALSE; in initplayer()1485 else if (playerp->p_blindness) in descrstatus()