/openbsd/sys/dev/ |
H A D | audio.c | 463 sc->play.used = sc->play.start = 0; in audio_clear() 464 sc->play.pos = sc->play.xrun = 0; in audio_clear() 512 sc->play.pos += sc->play.blksz; in audio_pintr() 518 if (sc->play.used < sc->play.blksz) { in audio_pintr() 520 sc->play.xrun += sc->play.blksz; in audio_pintr() 539 if (sc->play.used < sc->play.len) { in audio_pintr() 580 nblk = sc->play.len / sc->play.blksz; in audio_rintr() 645 sc->play.data + sc->play.len, in audio_start_do() 1026 sc->play.len = sc->play.nblks * sc->play.blksz; in audio_setpar() 1156 sc->play.data, sc->play.len); in audio_ioc_setpar() [all …]
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/openbsd/sys/dev/pci/ |
H A D | maestro.c | 712 sc->play.sc = sc; in maestro_attach() 713 sc->play.num = 0; in maestro_attach() 963 play->channels = 2; in maestro_set_params() 978 play->bps = AUDIO_BPS(play->precision); in maestro_set_params() 979 play->msb = 1; in maestro_set_params() 981 maestro_set_speed(&sc->play, &play->sample_rate); in maestro_set_params() 1173 sc->play.intr = intr; in maestro_trigger_output() 1178 sc->play.current = sc->play.start; in maestro_trigger_output() 1182 sc->play.end >>= 1; in maestro_trigger_output() 1187 sc->play.threshold = sc->play.start; in maestro_trigger_output() [all …]
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H A D | esa.c | 211 p = play; in esa_set_params() 212 ch = &vc->play; in esa_set_params() 339 vc->play.active = 0; in esa_halt_output() 511 if (vc->play.active) in esa_trigger_output() 522 vc->play.active = 1; in esa_trigger_output() 523 vc->play.intr = intr; in esa_trigger_output() 524 vc->play.arg = intrarg; in esa_trigger_output() 525 vc->play.pos = 0; in esa_trigger_output() 526 vc->play.count = 0; in esa_trigger_output() 527 vc->play.buf = start; in esa_trigger_output() [all …]
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H A D | auich.c | 663 play->precision = 16; in auich_set_params() 668 play->precision = 16; in auich_set_params() 669 switch(play->encoding) { in auich_set_params() 671 if (play->channels > 6) in auich_set_params() 672 play->channels = 6; in auich_set_params() 674 play->channels &= ~1; in auich_set_params() 677 play->channels = 2; in auich_set_params() 684 play->channels = 2; in auich_set_params() 690 play->channels = 2; in auich_set_params() 699 play->bps = AUDIO_BPS(play->precision); in auich_set_params() [all …]
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H A D | auglx.c | 461 play->precision = 16; in auglx_set_params() 462 play->channels = 2; in auglx_set_params() 463 play->encoding = AUDIO_ENCODING_SLINEAR_LE; in auglx_set_params() 464 play->bps = AUDIO_BPS(play->precision); in auglx_set_params() 465 play->msb = 1; in auglx_set_params() 467 orate = play->sample_rate; in auglx_set_params() 469 play->sample_rate = orate; in auglx_set_params() 471 AC97_REG_PCM_LFE_DAC_RATE, &play->sample_rate); in auglx_set_params() 475 play->sample_rate = orate; in auglx_set_params() 477 AC97_REG_PCM_SURR_DAC_RATE, &play->sample_rate); in auglx_set_params() [all …]
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H A D | fms.c | 429 fms_set_params(void *addr, int setmode, int usemode, struct audio_params *play, in fms_set_params() argument 436 switch(play->encoding) { in fms_set_params() 438 if (play->precision != 16) in fms_set_params() 443 if (play->precision != 8) in fms_set_params() 449 play->bps = AUDIO_BPS(play->precision); in fms_set_params() 450 play->msb = 1; in fms_set_params() 452 for (i = 0; i < 10 && play->sample_rate > fms_rates[i].limit; in fms_set_params() 455 play->sample_rate = fms_rates[i].rate; in fms_set_params() 456 sc->sc_play_reg = (play->channels == 2 ? FM_PLAY_STEREO : 0) | in fms_set_params() 457 (play->precision == 16 ? FM_PLAY_16BIT : 0) | in fms_set_params()
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H A D | auixp.c | 276 play->channels = 2; in auixp_set_params() 277 play->precision = 16; in auixp_set_params() 278 switch(play->encoding) { in auixp_set_params() 284 play->bps = AUDIO_BPS(play->precision); in auixp_set_params() 285 play->msb = 1; in auixp_set_params() 287 temprate = play->sample_rate; in auixp_set_params() 289 AC97_REG_PCM_LFE_DAC_RATE, &play->sample_rate); in auixp_set_params() 293 play->sample_rate = temprate; in auixp_set_params() 295 AC97_REG_PCM_SURR_DAC_RATE, &play->sample_rate); in auixp_set_params() 299 play->sample_rate = temprate; in auixp_set_params() [all …]
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/openbsd/games/monop/ |
H A D | print.c | 66 printsq(play[i].loc, FALSE); in where() 67 printf(" %s (%d)", play[i].name, i+1); in where() 68 if (cur_p == &play[i]) in where() 128 printf("%d", play[(int)sqp->owner].num_util); in printsq() 142 rnt <<= play[(int)sqp->owner].num_rr - 1; in printsq() 143 printf("%d %4d", play[(int)sqp->owner].num_rr, in printsq() 144 25 << (play[(int)sqp->owner].num_rr - 1)); in printsq() 173 pp = &play[pl]; in printhold()
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H A D | monop.c | 93 if ((cur_p = play = calloc(num_play, sizeof (PLAY))) == NULL) in getplayers() 105 if ((name_list[i] = play[i].name = strdup(buf)) == NULL) in getplayers() 107 play[i].money = 1500; in getplayers() 119 free(play[i].name); in getplayers() 120 free(play); in getplayers() 137 printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6)); in init_players() 152 cur_p = &play[max_pl]; in init_players()
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H A D | execute.c | 222 fprintf(outf, "%d %d %d %d\n", play[i].money, play[i].loc, in save() 223 play[i].num_gojf, play[i].in_jail); in save() 259 free(play); in game_restore() 329 if ((play = calloc(num_play, sizeof(PLAY))) == NULL) in rest_f() 331 cur_p = play + player; in rest_f() 339 if ((name_list[i] = play[i].name = strdup(st)) == NULL) in rest_f() 357 play[i].loc = t2; in rest_f() 358 play[i].num_gojf = t3; in rest_f() 359 play[i].in_jail = t4; in rest_f() 403 add_list(t2, &(play[t2].own_list), t1); in rest_f() [all …]
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H A D | prop.c | 50 add_list(plr, &(play[plr].own_list), cur_p->loc); in buy() 95 play[plr].num_rr--; in del_list() 98 play[plr].num_util--; in del_list() 170 } else if (cur_bid > play[i].money) { in bid() 172 play[i].money); in bid() 182 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max); in bid() 184 play[i].money -= cur_max; in bid()
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H A D | trade.c | 110 pp = &play[pn]; in get_list() 177 printf("Player %s (%d) gives:\n", play[tp->trader].name, in summate() 211 pl_fr = &play[from->trader]; in move_em() 212 pl_to = &play[to->trader]; in move_em() 303 play[i] = play[i+1]; in resign() 315 printf("\nThen %s WINS!!!!!\n", play[0].name); in resign() 318 play[0].money+prop_worth(&play[0])); in resign()
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H A D | misc.c | 76 cur_p = &play[player]; in next_play() 139 op = play[pl].own_list; in set_ownlist() 154 play[pl].num_util = num; in set_ownlist() 170 play[pl].num_rr = num; in set_ownlist()
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/openbsd/games/hack/ |
H A D | READ_ME | 52 1. If it didnt exist already, introduce a loginname `play' . 54 for everybody and is suid play: 55 ---s--s--x 1 play 206848 Apr 3 00:17 hack 57 running under nice; in that case you might write a program play.c 58 such that the program play is suid play and executable for everybody 60 play only; all the program play does is asking for the name of a game, 63 -r-sr-sr-x 1 play 13312 May 24 12:52 play 64 ---x------ 1 play 206848 Apr 3 00:17 hack 65 If you are worried about security you might let play do 73 drwx------ 3 play 1024 Aug 9 09:03 hackdir
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/openbsd/regress/lib/libsndio/play/ |
H A D | Makefile | 2 PROG= play 5 SRCS = play.c tools.c
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/openbsd/gnu/llvm/lldb/docs/use/ |
H A D | links.rst | 76 .. _`LLDB: Beyond “po” (2019)`: https://developer.apple.com/videos/play/wwdc2019/429/ 77 .. _Advanced Debugging with Xcode and LLDB (2018): https://developer.apple.com/videos/play/wwdc2018… 78 .. _Debugging with LLDB (2012): https://developer.apple.com/videos/play/wwdc2012/415/ 79 .. _Migrating from GDB to LLDB (2011): https://developer.apple.com/videos/play/wwdc2011/321/
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/openbsd/games/hunt/ |
H A D | README.protocol | 21 P game play TCP port 53 A client requests the game play port P with the C_PLAYER message. 57 S: {uint16: P (TCP port number for the game play port)} 59 The TCP address of the game play port should be formed from the 65 A client can request the game play port P with the C_MONITOR message. 70 S: {uint16: P (TCP port number for the game play port)} 107 P - game play port 109 This port provides the TCP channel for the main game play between 162 Game play protocol
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/openbsd/sys/arch/arm64/dev/ |
H A D | aplmca.c | 426 struct audio_params *play, struct audio_params *rec) in aplmca_set_params() argument 429 play->sample_rate = 48000; in aplmca_set_params() 430 play->encoding = AUDIO_ENCODING_SLINEAR_LE; in aplmca_set_params() 431 play->precision = 24; in aplmca_set_params() 432 play->bps = 4; in aplmca_set_params() 433 play->msb = 0; in aplmca_set_params() 434 play->channels = 2; in aplmca_set_params()
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H A D | aplaudio.c | 274 struct audio_params *play, struct audio_params *rec) in aplaudio_set_params() argument 287 setmode, usemode, play, rec); in aplaudio_set_params() 293 rate = play->sample_rate * play->channels * play->bps * 8; in aplaudio_set_params()
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/openbsd/games/cribbage/ |
H A D | cribbage.n | 72 Nondealer begins the play by laying a card from his hand face up 78 unable to play another card without exceeding 31, he must say "Go," and 86 dealer is bound to peg at least 1 in play.) 89 combinations made in play, as follows: 119 After the play, the hands are shown (counted). Nondealer 151 count in the total of the hand, since it is pegged before the play.) 181 in play, non-dealer's hand, dealer's hand, crib. Thus, if nondealer goes 221 Generally speaking, play on (toward a sequence) when you have close cards 223 consideration. If far behind, play on when there is any chance of building
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/openbsd/regress/lib/libsndio/ |
H A D | Makefile | 3 SUBDIR+= play rec fd cap vol
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/openbsd/gnu/usr.bin/perl/dist/Math-Complex/ |
H A D | TODO | 1 - possible to make Math::Complex and bignum (Math::BigFloat) to play well?
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/openbsd/sys/dev/fdt/ |
H A D | graphaudio.c | 253 struct audio_params *play, struct audio_params *rec) in graphaudio_set_params() argument 263 rate = play->sample_rate * sc->sc_mclk_fs; in graphaudio_set_params() 286 setmode, usemode, play, rec); in graphaudio_set_params() 295 setmode, usemode, play, rec); in graphaudio_set_params()
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/openbsd/gnu/usr.bin/binutils/gdb/gdbserver/ |
H A D | gdbreplay.c | 274 play (FILE *fp) in play() function 319 play (fp); in main()
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/openbsd/sys/arch/macppc/dev/ |
H A D | i2s.c | 218 i2s_set_params(void *h, int setmode, int usemode, struct audio_params *play, in i2s_set_params() argument 225 p = play; /* default to play */ in i2s_set_params() 230 if (play->sample_rate != rec->sample_rate && in i2s_set_params() 233 rec->sample_rate = play->sample_rate; in i2s_set_params() 236 play->sample_rate = rec->sample_rate; in i2s_set_params() 247 p = mode == AUMODE_PLAY ? play : rec; in i2s_set_params() 263 if (i2s_set_rate(sc, play->sample_rate)) in i2s_set_params()
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