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Searched refs:rand_num (Results 1 – 8 of 8) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dmakemaze.c62 x = rand_num(WIDTH / 2) * 2 + 1; in makemaze()
63 y = rand_num(HEIGHT / 2) * 2 + 1; in makemaze()
93 dp = dirs[rand_num(NPERM)]; in dig()
153 j = rand_num(i + 1); in dig_maze()
222 *sp = rand_num(2) ? WALL4 : WALL5; in remap()
H A Dexpl.c204 pp->p_flying += rand_num(conf_flytime / 2); in remove_wall()
206 pp->p_flying = rand_num(conf_flytime); in remove_wall()
207 pp->p_flyx = 2 * rand_num(conf_flystep + 1) - in remove_wall()
209 pp->p_flyy = 2 * rand_num(conf_flystep + 1) - in remove_wall()
218 if (conf_random && rand_num(100) < conf_prandom) in remove_wall()
220 if (conf_reflect && rand_num(100) == conf_preflect) in remove_wall()
H A Danswer.c319 x = rand_num(WIDTH - 1) + 1; in stplayer()
320 y = rand_num(HEIGHT - 1) + 1; in stplayer()
329 newpp->p_flying = rand_num(conf_flytime); in stplayer()
330 newpp->p_flyx = 2 * rand_num(conf_flystep + 1) - conf_flystep; in stplayer()
331 newpp->p_flyy = 2 * rand_num(conf_flystep + 1) - conf_flystep; in stplayer()
365 x = rand_num(WIDTH - 1) + 1; in stplayer()
366 y = rand_num(HEIGHT - 1) + 1; in stplayer()
373 x = rand_num(WIDTH - 1) + 1; in stplayer()
374 y = rand_num(HEIGHT - 1) + 1; in stplayer()
420 switch (rand_num(4)) { in rand_dir()
H A Ddriver.c491 x = rand_num(WIDTH - 1) + 1; in makeboots()
492 y = rand_num(HEIGHT - 1) + 1; in makeboots()
716 ammo_exploding = rand_num(pp->p_ammo); in zap()
778 np->p_flying = rand_num(20); in zap()
779 np->p_flyx = 2 * rand_num(6) - 5; in zap()
780 np->p_flyy = 2 * rand_num(6) - 5; in zap()
805 x = rand_num(WIDTH / 2) + WIDTH / 4; in zap()
819 if (conf_drone && rand_num(100) < 2) { in zap()
822 x = rand_num(WIDTH / 2) + WIDTH / 4; in zap()
829 rand_num(MAXBOMB - conf_mindshot)], in zap()
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H A Dshots.c265 if (rand_num(100) < conf_pshot_coll) { in move_normal_shot()
272 if (rand_num(100) < conf_pgren_coll) { in move_normal_shot()
318 switch (rand_num(4)) { in move_normal_shot()
351 if (rand_num(100) < conf_pgren_catch) { in move_normal_shot()
398 if (rand_num(100) < conf_pmiss) { in move_normal_shot()
518 n = rand_num(count); in move_drone()
561 if (rand_num(100) < conf_pdroneabsorb && opposite(bp->b_face, in move_drone()
686 switch (rand_num(4)) { in move_flyer()
726 rand_num(pp->p_damage / conf_fall_frac), FALL); in move_flyer()
H A Dserver.h231 int rand_num(int);
H A Dexecute.c615 if (rand_num(100) < prob) in pickup()
/openbsd/gnu/usr.bin/binutils/gdb/testsuite/gdb.threads/
H A Dprint-threads.c38 int rand_num; in thread_function() local