Searched refs:replay_scenario (Results 1 – 5 of 5) sorted by relevance
158 struct replay_scenario { struct277 struct replay_scenario* scenario;422 struct replay_scenario* replay_scenario_read(FILE* in, const char* name, 429 void replay_scenario_delete(struct replay_scenario* scen);
49 struct replay_scenario;59 void fake_event_init(struct replay_scenario* scen);
413 static struct replay_scenario*416 struct replay_scenario* scen; in make_scenario()423 scen = (struct replay_scenario*)malloc(sizeof(struct replay_scenario)); in make_scenario()435 struct replay_scenario*440 struct replay_scenario* scen = NULL; in replay_scenario_read()505 replay_scenario_delete(struct replay_scenario* scen) in replay_scenario_delete()
303 static struct replay_scenario* 306 struct replay_scenario* scen = NULL; in setup_playback()351 struct replay_scenario* scen = NULL; in main()
99 static struct replay_scenario* saved_scenario = NULL;114 fake_event_init(struct replay_scenario* scen) in fake_event_init()