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Searched refs:xupstair (Results 1 – 10 of 10) sorted by relevance

/openbsd/games/hack/
H A Dhack.lev.c99 bwrite(fd, &xupstair,sizeof(xupstair)); in savelev()
231 mread(fd, (char *)&xupstair, sizeof(xupstair)); in getlev()
H A Dhack.mkmaze.c147 levl[(int)(xupstair = mm.x)][(int)(yupstair = mm.y)].scrsym = '<'; in makemaz()
148 levl[(int)xupstair][(int)yupstair].typ = STAIRS; in makemaz()
H A Dhack.Decl.c88 xchar xupstair, yupstair, xdnstair, ydnstair; variable
H A Dhack.do.c169 if(u.ux != xupstair || u.uy != yupstair) { in doup()
249 u.ux = xupstair; /* this will confuse the player! */ in goto_level()
257 u.ux = xupstair; in goto_level()
H A Dhack.mkshop.c327 return(sroom->lx <= xupstair && xupstair <= sroom->hx && in has_upstairs()
H A Dhack.mklev.c141 xupstair = somex(); /* %% < and > might be in the same place */ in makelevel()
143 levl[(int)xupstair][(int)yupstair].scrsym ='<'; in makelevel()
144 levl[(int)xupstair][(int)yupstair].typ = STAIRS; in makelevel()
H A Dhack.main.c311 u.ux = xupstair; in main()
H A Dhack.h94 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
H A Dhack.pri.c428 else if(x == xupstair && y == yupstair) tmp = '<'; in news0()
H A Dhack.c325 (xupstair == u.ux && yupstair == u.uy) || in domove()