Searched refs:AMULET_SYM (Results 1 – 12 of 12) sorted by relevance
/original-bsd/games/hack/ |
H A D | hack.wizard.c | 26 if(otmp->olet == AMULET_SYM && !otmp->spe) { in amulet() 40 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM && 52 if(otmp->olet == AMULET_SYM && !otmp->spe) {
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H A D | def.objclass.h | 39 #define AMULET_SYM '"' macro
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H A D | def.objects.h | 14 AMULET_SYM, 100, 0, 2, 0, 0, 0 }, 286 ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
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H A D | hack.bones.c | 65 if(otmp->olet == AMULET_SYM && !otmp->spe) { in savebones()
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H A D | hack.objnam.c | 95 case AMULET_SYM: 253 case AMULET_SYM: 536 else if(let == AMULET_SYM)
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H A D | hack.mkobj.c | 87 case AMULET_SYM:
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H A D | hack.mkmaze.c | 34 (void) mkobj_at(AMULET_SYM, zx, zy); in makemaz()
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H A D | hack.steal.c | 165 if(otmp->olet == AMULET_SYM) {
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H A D | hack.zap.c | 94 if(obj->spe && obj->olet != AMULET_SYM) {
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H A D | hack.end.c | 159 } else if(otmp->olet == AMULET_SYM) {
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H A D | hack.mklev.c | 718 (mazeflag && rn2(2)) ? AMULET_SYM :
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H A D | hack.shk.c | 700 case AMULET_SYM:
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