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Searched refs:AMULET_SYM (Results 1 – 12 of 12) sorted by relevance

/original-bsd/games/hack/
H A Dhack.wizard.c26 if(otmp->olet == AMULET_SYM && !otmp->spe) { in amulet()
40 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
52 if(otmp->olet == AMULET_SYM && !otmp->spe) {
H A Ddef.objclass.h39 #define AMULET_SYM '"' macro
H A Ddef.objects.h14 AMULET_SYM, 100, 0, 2, 0, 0, 0 },
286 ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
H A Dhack.bones.c65 if(otmp->olet == AMULET_SYM && !otmp->spe) { in savebones()
H A Dhack.objnam.c95 case AMULET_SYM:
253 case AMULET_SYM:
536 else if(let == AMULET_SYM)
H A Dhack.mkobj.c87 case AMULET_SYM:
H A Dhack.mkmaze.c34 (void) mkobj_at(AMULET_SYM, zx, zy); in makemaz()
H A Dhack.steal.c165 if(otmp->olet == AMULET_SYM) {
H A Dhack.zap.c94 if(obj->spe && obj->olet != AMULET_SYM) {
H A Dhack.end.c159 } else if(otmp->olet == AMULET_SYM) {
H A Dhack.mklev.c718 (mazeflag && rn2(2)) ? AMULET_SYM :
H A Dhack.shk.c700 case AMULET_SYM: