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Searched refs:ARM (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/battlestar/
H A Dcom1.c176 if (injuries[ARM] == 2){ in news()
178 injuries[ARM]++; in news()
H A Dextern.h157 #define ARM 6 /* broken arm */ macro
/original-bsd/usr.sbin/amd/doc/
H A Damdref.texinfo605 Acorn ARM