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Searched refs:BOW (Results 1 – 8 of 8) sorted by relevance

/original-bsd/lib/libc/regex/
H A Dengine.c77 #define BOW (BOL+4) macro
723 flagch = BOW;
729 if (flagch == BOW || flagch == EOW) {
812 flagch = BOW;
818 if (flagch == BOW || flagch == EOW) {
894 if (ch == BOW)
/original-bsd/games/hack/
H A Dhack.onames.h87 #define BOW 86 macro
H A Dhack.u_init.c42 { BOW, 1, WEAPON_SYM, 1, 1 },
H A Dhack.do.c336 uwep->otyp != obj->otyp+(BOW-ARROW)) in dothrow()
/original-bsd/games/rogue/
H A Dinit.c130 obj->which_kind = BOW; in player_init()
H A Drogue.h58 #define BOW 0 macro
H A Dthrow.c105 (rogue.weapon && (rogue.weapon->which_kind == BOW))) {
H A Dobject.c498 case BOW: