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Searched refs:BSZ (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/gomoku/
H A Dgomoku.h16 #define BSZ 19 macro
17 #define BSZ1 (BSZ+1)
18 #define BSZ2 (BSZ+2)
22 #define FSZ1 BSZ
23 #define FSZ2 (BSZ-4)
232 extern int movelog[BSZ * BSZ]; /* history of moves */
H A Dstoc.c77 for (i = 1; i <= BSZ && letters[i] != c; i++)
H A Dbdinit.c69 if (i > (BSZ - 4)) {
76 } else if (i == (BSZ - 4)) {
H A Dmakemove.c55 if (++movenum == BSZ * BSZ)
H A Dmain.c50 int movelog[BSZ * BSZ]; /* log of all the moves */
/original-bsd/usr.bin/fsplit/
H A Dfsplit.c51 #define BSZ 512 macro
52 char buf[BSZ];
210 for (ptr = buf; ptr < &buf[BSZ]; ) { in getline()
220 fprintf(stderr, "line truncated to %d characters\n", BSZ); in getline()
/original-bsd/usr.bin/tail/
H A Dreverse.c151 #define BSZ (128 * 1024) macro
159 (tl->l = malloc(BSZ)) == NULL) {
174 len < BSZ && (ch = getc(fp)) != EOF; ++len)