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Searched refs:CFLAGALL (Results 1 – 2 of 2) sorted by relevance

/original-bsd/games/gomoku/
H A Dbdisp.c119 else if (sp->s_flg & CFLAGALL) in bdisp()
152 else if (sp->s_flg & CFLAGALL)
H A Dgomoku.h201 #define CFLAGALL 0x00000F /* all frame directions marked */ macro