Searched refs:CLOSE (Results 1 – 8 of 8) sorted by relevance
990 case CLOSE+1:991 case CLOSE+2:1256 case CLOSE+1:1257 case CLOSE+2:1258 case CLOSE+3:1259 case CLOSE+4:1260 case CLOSE+5:1261 case CLOSE+6:1262 case CLOSE+7:1263 case CLOSE+8:[all …]
101 #define CLOSE 1 macro
111 case CLOSE:415 case CLOSE:
17 #define CLOSE 6 macro
623 case CLOSE:
168 <A>close { RET(CLOSE); }
62 unit is not open. REWIND and other I/O already did this. CLOSE and
594 > The game uses the extended I/O commands OPEN and CLOSE.