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Searched refs:COORD (Results 1 – 10 of 10) sorted by relevance

/original-bsd/games/robots/
H A Dextern.c44 COORD Max; /* Max area robots take up */
45 COORD Min; /* Min area robots take up */
46 COORD My_pos; /* Player's current position */
47 COORD Robots[MAXROBOTS]; /* Robots' current positions */
H A Drobots.h47 } COORD; typedef
66 extern COORD Max, Min, My_pos, Robots[];
77 COORD *rnd_pos();
H A Drnd_pos.c20 COORD *
23 static COORD pos; in rnd_pos()
H A Dmove.c26 static COORD newpos; in get_move()
173 static COORD newpos; in must_telep()
204 static COORD newpos;
238 register COORD *pos; in eaten()
H A Dmove_robs.c23 register COORD *rp;
26 static COORD newpos;
H A Dmake_level.c21 register COORD *cp; in make_level()
H A Dplay_level.c20 register COORD *cp; in play_level()
/original-bsd/sys/sparc/sbus/
H A Dcgsix.c418 #define COORD(f) (sc->sc_cursor.cc_pos.f - sc->sc_cursor.cc_hot.f) macro
420 ((COORD(x) << 16) | (COORD(y) & 0xffff)) :
422 #undef COORD
/original-bsd/local/ditroff/ditroff.okeeffe/grap/
H A Dgrap.y7 %token <i> FRAME TICKS GRID LABEL COORD
229 COORD optname coordlist { coord($2); }
230 | COORD optname { resetcoord($2); }
H A Dgrapl.l41 <A>coord(s)? return(COORD);