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Searched refs:ContinueState (Results 1 – 1 of 1) sorted by relevance

/original-bsd/games/xneko/
H A Dxneko.c1297 Bool ContinueState = True; in ProcessEvent() local
1320 ContinueState = ProcessKeyPress( &theEvent.xkey ); in ProcessEvent()
1321 if ( !ContinueState ) { in ProcessEvent()
1322 return( ContinueState ); in ProcessEvent()
1351 ContinueState = ProcessKeyPress( &theEvent ); in ProcessEvent()
1378 ContinueState = ProcessKeyPress( &theEvent ); in ProcessEvent()
1379 if ( !ContinueState ) { in ProcessEvent()
1380 return( ContinueState ); in ProcessEvent()
1395 return( ContinueState ); in ProcessEvent()