Searched refs:DEADGOD (Results 1 – 4 of 4) sorted by relevance
92 if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD)) in bury()93 value = DEADGOD; in bury()128 case DEADGOD: in bury()226 setbit(location[180].objects,DEADGOD); in shoot()235 setbit(location[position].objects,DEADGOD); in shoot()
148 setbit(location[position].objects,DEADGOD); in murder()154 setbit(location[position].objects,DEADGOD); in murder()
96 else if (testbit(from,DEADGOD)){97 wordvalue[wordnumber] = DEADGOD;
91 #define DEADGOD 55 macro