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Searched refs:DEADGOD (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/battlestar/
H A Dcom3.c92 if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD)) in bury()
93 value = DEADGOD; in bury()
128 case DEADGOD: in bury()
226 setbit(location[180].objects,DEADGOD); in shoot()
235 setbit(location[position].objects,DEADGOD); in shoot()
H A Dcom2.c148 setbit(location[position].objects,DEADGOD); in murder()
154 setbit(location[position].objects,DEADGOD); in murder()
H A Dcom4.c96 else if (testbit(from,DEADGOD)){
97 wordvalue[wordnumber] = DEADGOD;
H A Dextern.h91 #define DEADGOD 55 macro