Searched refs:Enemyname (Results 1 – 4 of 4) sorted by relevance
/original-bsd/games/phantasia/ |
H A D | fight.c | 72 Enemyname); 94 Enemyname, Curmonster.m_experience, Circle); 145 death(Enemyname); 507 Enemyname, inflict); in monsthits() 594 "%s has bitten and poisoned you!", Enemyname); in monsthits() 633 Enemyname, inflict); in monsthits() 660 Enemyname); in monsthits() 682 Enemyname = "A monster"; in monsthits() 999 mvprintw(5, 0, "%s is held.\n", Enemyname); in throwspell() 1117 Enemyname = "A monster"; [all …]
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H A D | interplayer.c | 149 Enemyname = "someone"; 151 Enemyname = Other.p_name; 166 mvprintw(5, 0, "%s is not responding.\n", Enemyname); 191 printw("You can't fight %s yet.", Enemyname); 245 mvprintw(Lines++, 0, "%s ran away!", Enemyname); 249 mvprintw(Lines++, 0, "%s tried to run away.", Enemyname); 253 mvprintw(Lines++, 0, "%s tried to luckout!", Enemyname); 258 mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp); 293 mvprintw(Lines++, 0, "You killed %s!", Enemyname); 399 mvprintw(Lines++, 0, "%s is still after you!", Enemyname); in myturn() [all …]
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H A D | phantglobs.c | 31 char *Enemyname; /* pointer name of monster/player we are battling*/ variable
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H A D | phantglobs.h | 29 extern char *Enemyname; /* pointer name of monster/player we are battling*/
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