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Searched refs:Enemyname (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dfight.c72 Enemyname);
94 Enemyname, Curmonster.m_experience, Circle);
145 death(Enemyname);
507 Enemyname, inflict); in monsthits()
594 "%s has bitten and poisoned you!", Enemyname); in monsthits()
633 Enemyname, inflict); in monsthits()
660 Enemyname); in monsthits()
682 Enemyname = "A monster"; in monsthits()
999 mvprintw(5, 0, "%s is held.\n", Enemyname); in throwspell()
1117 Enemyname = "A monster";
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H A Dinterplayer.c149 Enemyname = "someone";
151 Enemyname = Other.p_name;
166 mvprintw(5, 0, "%s is not responding.\n", Enemyname);
191 printw("You can't fight %s yet.", Enemyname);
245 mvprintw(Lines++, 0, "%s ran away!", Enemyname);
249 mvprintw(Lines++, 0, "%s tried to run away.", Enemyname);
253 mvprintw(Lines++, 0, "%s tried to luckout!", Enemyname);
258 mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp);
293 mvprintw(Lines++, 0, "You killed %s!", Enemyname);
399 mvprintw(Lines++, 0, "%s is still after you!", Enemyname); in myturn()
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H A Dphantglobs.c31 char *Enemyname; /* pointer name of monster/player we are battling*/ variable
H A Dphantglobs.h29 extern char *Enemyname; /* pointer name of monster/player we are battling*/