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Searched refs:FFLAGALL (Results 1 – 2 of 2) sorted by relevance

/original-bsd/games/gomoku/
H A Dgomoku.h205 #define FFLAGALL 0x000F00 /* all force frames */ macro
H A Dpickmove.c58 sp->s_flg &= ~(FFLAGALL | MFLAGALL);