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Searched refs:HIDDEN (Results 1 – 14 of 14) sorted by relevance

/original-bsd/games/rogue/
H A Dtrap.c76 dungeon[row][col] &= (~HIDDEN);
160 dungeon[row][col] |= (TRAP | HIDDEN); in add_traps()
183 if ((dungeon[row][col] & TRAP) && (!(dungeon[row][col] & HIDDEN))) { in id_trap()
220 if (dungeon[row][col] & HIDDEN) {
234 if (dungeon[row][col] & HIDDEN) {
236 dungeon[row][col] &= (~HIDDEN);
H A Droom.c135 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
159 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
170 if (!(dungeon[row][col] & HIDDEN)) {
177 if (mask & HIDDEN) {
346 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) { in draw_magic_map()
348 dungeon[i][j] &= (~HIDDEN); in draw_magic_map()
H A Dmove.c207 if (dungeon[row][col] & HIDDEN) {
240 if (s & HIDDEN) {
253 if (!(s & HIDDEN)) {
H A Drogue.h36 #define HIDDEN ((unsigned short) 01000) macro
H A Dthrow.c148 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
H A Dlevel.c378 dungeon[*row][*col] |= HIDDEN;
693 dungeon[row][col] |= HIDDEN;
/original-bsd/sys/tahoe/math/
H A DKmulf.s17 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro
66 1: bbs $HIDDEN,r4,realshift
H A DKmuld.s17 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro
86 1: bbs $HIDDEN,r4,realshift
H A DKdivf.s17 #define HIDDEN 23 # here we count from 0 not from 1 as in fp.h macro
H A DKdivd.s17 #define HIDDEN 23 # here we count from 0 not from 1 as in fp.h macro
/original-bsd/lib/libc/tahoe/fpe/
H A Dmulf.s18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro
63 1: bbs $HIDDEN,r4,realshift
H A Dmuld.s18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro
83 1: bbs $HIDDEN,r4,realshift
H A Ddivf.s18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro
H A Ddivd.s18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro