Searched refs:HIDDEN (Results 1 – 14 of 14) sorted by relevance
76 dungeon[row][col] &= (~HIDDEN);160 dungeon[row][col] |= (TRAP | HIDDEN); in add_traps()183 if ((dungeon[row][col] & TRAP) && (!(dungeon[row][col] & HIDDEN))) { in id_trap()220 if (dungeon[row][col] & HIDDEN) {234 if (dungeon[row][col] & HIDDEN) {236 dungeon[row][col] &= (~HIDDEN);
135 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {159 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {170 if (!(dungeon[row][col] & HIDDEN)) {177 if (mask & HIDDEN) {346 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) { in draw_magic_map()348 dungeon[i][j] &= (~HIDDEN); in draw_magic_map()
207 if (dungeon[row][col] & HIDDEN) {240 if (s & HIDDEN) {253 if (!(s & HIDDEN)) {
36 #define HIDDEN ((unsigned short) 01000) macro
148 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
378 dungeon[*row][*col] |= HIDDEN;693 dungeon[row][col] |= HIDDEN;
17 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro66 1: bbs $HIDDEN,r4,realshift
17 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro86 1: bbs $HIDDEN,r4,realshift
17 #define HIDDEN 23 # here we count from 0 not from 1 as in fp.h macro
18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro63 1: bbs $HIDDEN,r4,realshift
18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro83 1: bbs $HIDDEN,r4,realshift
18 #define HIDDEN 23 /* here we count from 0 not from 1 as in fp.h */ macro