Searched refs:I_KILLED (Results 1 – 2 of 2) sorted by relevance
41 #define I_KILLED 4 /* killed foe */ macro
283 if (Other.p_istat == I_KILLED || Shield < 0.0)290 if (Player.p_istat == I_KILLED)437 Player.p_istat = I_KILLED; in myturn()