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Searched refs:I_KILLED (Results 1 – 2 of 2) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantdefs.h41 #define I_KILLED 4 /* killed foe */ macro
H A Dinterplayer.c283 if (Other.p_istat == I_KILLED || Shield < 0.0)
290 if (Player.p_istat == I_KILLED)
437 Player.p_istat = I_KILLED; in myturn()