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Searched refs:Index (Results 1 – 10 of 10) sorted by relevance

/original-bsd/sys/netccitt/
H A Dpk_var.h171 #define X25GBITS(Arg, Index) (((Arg) & x25_bitslice[(Index)].bs_mask) >> x25_bitslice[(Index)].bs_s… argument
172 #define X25SBITS(Arg, Index, Val) (Arg) |= (((Val) << x25_bitslice[(Index)].bs_shift) & x25_bitslic… argument
173 #define X25CSBITS(Arg, Index, Val) (Arg) = (((Val) << x25_bitslice[(Index)].bs_shift) & x25_bitslic… argument
H A Dllc_var.h87 #define LLCGBITS(Arg, Index) (((Arg) & llc_bitslice[(Index)].bs_mask) >> llc_bitslice[(Index)].bs_s… argument
88 #define LLCSBITS(Arg, Index, Val) (Arg) |= (((Val) << llc_bitslice[(Index)].bs_shift) & llc_bitslic… argument
89 #define LLCCSBITS(Arg, Index, Val) (Arg) = (((Val) << llc_bitslice[(Index)].bs_shift) & llc_bitslic… argument
/original-bsd/usr.bin/pascal/pdx/test/
H A Dtest.p15 Index = 1..10;
16 intarray = array[Index] of 0..100;
H A Dparall.p27 xindex: integer; {Index for x value}
28 yindex: integer; {Index for y value}
/original-bsd/libexec/bugfiler/
H A Dbugformat2 Index: folder 4.4BSD-alpha
16 you must replace "folder" (on the line above starting with "Index:")
/original-bsd/games/xneko/
H A Dxneko.c1157 int Index; in DisplayCharacters() local
1160 for ( Index = 0, x = 0, y = 0; in DisplayCharacters()
1161 BitmapGCDataTable[ Index ].GCCreatePtr != NULL; Index++ ) { in DisplayCharacters()
1163 DrawNeko( x, y, *(BitmapGCDataTable[ Index ].GCCreatePtr) ); in DisplayCharacters()
/original-bsd/contrib/bib/doc/USD.doc/
H A Dtestrefs34 %T Software Engineering Automated Tools Index
/original-bsd/usr.sbin/amd/doc/
H A Dtexinfo.tex795 % Index generation facilities
966 % @unnumbered Function Index
H A Damdref.texinfo108 * Index:: An item for each concept.
4521 @node Acknowledgements & Trademarks, Index, Internals, Top
4547 @node Index, Intro, Acknowledgements & Trademarks, Top
4549 @unnumbered Index
/original-bsd/share/misc/
H A Dzipcodes41488 98256:Index, WA