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Searched refs:NORMGOD (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/battlestar/
H A Dcom2.c144 case NORMGOD: in murder()
151 } else if (testbit(location[position].objects,NORMGOD)){ in murder()
153 clearbit(location[position].objects,NORMGOD); in murder()
204 case NORMGOD: in ravage()
263 setbit(location[position].objects,NORMGOD); in follow()
H A Dcom5.c21 case NORMGOD: in kiss()
59 if (wordvalue[wordnumber] == NORMGOD && !loved) in love()
226 if (person == NORMGOD && godready < 2 && !(obj == RING || obj == BRACELET)) in give()
243 case NORMGOD: in give()
H A Dcom3.c101 case NORMGOD: in bury()
220 case NORMGOD: in shoot()
230 } else if (testbit(location[position].objects,NORMGOD)){ in shoot()
234 clearbit(location[position].objects,NORMGOD); in shoot()
H A Dextern.h62 #define NORMGOD 24 macro
H A Dwords.c45 { "goddess", NORMGOD, NOUNS },
H A Dcom4.c134 case NORMGOD: