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Searched refs:NOTHING (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/rogue/
H A Dzap.c100 (dungeon[*row][*col] == NOTHING)) {
280 (dungeon[orow][ocol] == NOTHING) ||
294 (dungeon[row][col] == NOTHING) ||
369 (dungeon[nrow][ncol] != NOTHING) &&
H A Dtrap.c151 (dungeon[row][col] == NOTHING)) && (tries < 15)); in add_traps()
H A Drogue.h26 #define NOTHING ((unsigned short) 0) macro
H A Dthrow.c147 (dungeon[*row][*col] == NOTHING)) ||
H A Dlevel.c337 dungeon[i][j] = NOTHING; in clear_level()
/original-bsd/lib/libcompat/regexp/
H A Dregexp.c88 #define NOTHING 9 /* no Match empty string. */ macro
390 (void) regnode(NOTHING);
435 regtail(ret, regnode(NOTHING)); /* null. */
444 regtail(ret, regnode(NOTHING)); /* null. */
449 next = regnode(NOTHING); /* null. */
958 case NOTHING:
1235 case NOTHING:
/original-bsd/lib/libc/regex/
H A Dengine.c76 #define NOTHING (BOL+3) macro
690 st = step(m->g, startst, stopst, st, NOTHING, st);
744 assert(EQ(step(m->g, startst, stopst, st, NOTHING, st), st));
783 st = step(m->g, startst, stopst, st, NOTHING, st);
835 assert(EQ(step(m->g, startst, stopst, st, NOTHING, st), st));