Searched refs:NOTHING (Results 1 – 7 of 7) sorted by relevance
/original-bsd/games/rogue/ |
H A D | zap.c | 100 (dungeon[*row][*col] == NOTHING)) { 280 (dungeon[orow][ocol] == NOTHING) || 294 (dungeon[row][col] == NOTHING) || 369 (dungeon[nrow][ncol] != NOTHING) &&
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H A D | trap.c | 151 (dungeon[row][col] == NOTHING)) && (tries < 15)); in add_traps()
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H A D | rogue.h | 26 #define NOTHING ((unsigned short) 0) macro
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H A D | throw.c | 147 (dungeon[*row][*col] == NOTHING)) ||
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H A D | level.c | 337 dungeon[i][j] = NOTHING; in clear_level()
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/original-bsd/lib/libcompat/regexp/ |
H A D | regexp.c | 88 #define NOTHING 9 /* no Match empty string. */ macro 390 (void) regnode(NOTHING); 435 regtail(ret, regnode(NOTHING)); /* null. */ 444 regtail(ret, regnode(NOTHING)); /* null. */ 449 next = regnode(NOTHING); /* null. */ 958 case NOTHING: 1235 case NOTHING:
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/original-bsd/lib/libc/regex/ |
H A D | engine.c | 76 #define NOTHING (BOL+3) macro 690 st = step(m->g, startst, stopst, st, NOTHING, st); 744 assert(EQ(step(m->g, startst, stopst, st, NOTHING, st), st)); 783 st = step(m->g, startst, stopst, st, NOTHING, st); 835 assert(EQ(step(m->g, startst, stopst, st, NOTHING, st), st));
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