Searched refs:NodeCnt (Results 1 – 4 of 4) sorted by relevance
/original-bsd/games/chess/ |
H A D | gnuchess.h | 83 extern long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt;
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H A D | nondsp.c | 350 printz("%2d%c %5d %4ld %7ld ",Sdepth,ch,score,et,NodeCnt); 399 NodeCnt,EvalNodes,HashCnt,evrate); in OutputMove() 440 if (et > 0) evrate = NodeCnt/(et+ft); else evrate = 0; 449 if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft); 452 ETnodes = NodeCnt + 50;
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H A D | uxdsp.c | 404 gotoXY(50,22); printz("Nodes= %6ld",NodeCnt); ClrEoln(); in OutputMove() 433 if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft); 435 ETnodes = NodeCnt + 50; 459 gotoXY(50,22); printz("Nodes= %6ld",NodeCnt); in UpdateClocks()
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H A D | gnuchess.c | 134 long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt; variable 406 lpost = NodeCnt = epsquare = et0 = 0; in NewGame() 516 NodeCnt = ETnodes = EvalNodes = HashCnt = 0; 582 GameList[GameCnt].nodes = NodeCnt; 683 NodeCnt++; 789 if (NodeCnt > ETnodes) ElapsedTime(0);
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