Home
last modified time | relevance | path

Searched refs:NodeCnt (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/chess/
H A Dgnuchess.h83 extern long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt;
H A Dnondsp.c350 printz("%2d%c %5d %4ld %7ld ",Sdepth,ch,score,et,NodeCnt);
399 NodeCnt,EvalNodes,HashCnt,evrate); in OutputMove()
440 if (et > 0) evrate = NodeCnt/(et+ft); else evrate = 0;
449 if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft);
452 ETnodes = NodeCnt + 50;
H A Duxdsp.c404 gotoXY(50,22); printz("Nodes= %6ld",NodeCnt); ClrEoln(); in OutputMove()
433 if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft);
435 ETnodes = NodeCnt + 50;
459 gotoXY(50,22); printz("Nodes= %6ld",NodeCnt); in UpdateClocks()
H A Dgnuchess.c134 long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt; variable
406 lpost = NodeCnt = epsquare = et0 = 0; in NewGame()
516 NodeCnt = ETnodes = EvalNodes = HashCnt = 0;
582 GameList[GameCnt].nodes = NodeCnt;
683 NodeCnt++;
789 if (NodeCnt > ETnodes) ElapsedTime(0);