Searched refs:PSx (Results 1 – 1 of 1) sorted by relevance
934 PSx = hpos * PSmag; in t_pop()1211 PSx = hpos * PSmag;1276 PSx = x[numpoints] * PSmag;1336 PSx = hpos * PSmag;1444 if (x != PSx) { in MoveTo()1446 PSx = x; in MoveTo()1521 PSx += PSshowlen;1595 PSx = x4 * PSmag;1950 PSx += x[1] * PSmag; in BZ_Convert()1962 PSx = x2 * PSmag; in BZ_Convert()[all …]