Searched refs:PawnThreat (Results 1 – 1 of 1) sorted by relevance
139 short ChkFlag[maxdepth],CptrFlag[maxdepth],PawnThreat[maxdepth]; variable418 PawnThreat[0] = CptrFlag[0] = Threat[0] = false; in NewGame()699 if (InChk || PawnThreat[ply-1] || ReCapture) ++depth;704 (InChk || PawnThreat[ply-1] || Threat[ply-1])) ++depth;747 PawnThreat[ply] = (node->flags & pwnthrt);