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Searched refs:R_BAD (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantdefs.h9 #define R_BAD 3 /* bad ring */ macro
H A Dmisc.c919 else if (Player.p_ring.ring_type == R_BAD
1265 case R_BAD: /* ring drives player crazy */ in adjuststats()
H A Dfight.c1529 whichtreasure = R_BAD; in awardtreasure()