Searched refs:R_BAD (Results 1 – 3 of 3) sorted by relevance
9 #define R_BAD 3 /* bad ring */ macro
919 else if (Player.p_ring.ring_type == R_BAD1265 case R_BAD: /* ring drives player crazy */ in adjuststats()
1529 whichtreasure = R_BAD; in awardtreasure()