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Searched refs:R_LOADED (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/sail/
H A Ddr_main.c47 sp->file->readyR = R_LOADED|R_INITIAL; in dr_main()
48 sp->file->readyL = R_LOADED|R_INITIAL; in dr_main()
H A Dpl_main.c206 mf->readyR = R_LOADED|R_INITIAL; in initialize()
209 mf->readyL = R_LOADED|R_INITIAL; in initialize()
H A Dpl_7.c64 mf->readyL = R_LOADED; in newturn()
69 mf->readyR = R_LOADED; in newturn()
H A Dextern.h75 #define R_LOADED 4 /* loaded */ macro
H A Dpl_3.c55 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) in acceptcombat()
H A Ddr_1.c276 if ((ready & R_LOADED) == 0) in compcombat()