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Searched refs:SEE_INVISIBLE (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/rogue/
H A Drogue.h98 #define SEE_INVISIBLE 13 macro
H A Duse.c144 case SEE_INVISIBLE: in quaff()
H A Dobject.c454 obj->which_kind = SEE_INVISIBLE;