Searched refs:SHIELD (Results 1 – 21 of 21) sorted by relevance
/original-bsd/games/battlestar/ |
H A D | nightobjs.c | 35 { 124, SHIELD }, 38 { 144, SHIELD }, 41 { 113, SHIELD }, 44 { 161, SHIELD }, 47 { 169, SHIELD }, 50 { 182, SHIELD }, 53 { 198, SHIELD }, 56 { 212, SHIELD }, 59 { 216, SHIELD }, 62 { 226, SHIELD }, [all …]
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H A D | dayobjs.c | 64 { 146, SHIELD },
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H A D | extern.h | 46 #define SHIELD 9 macro
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H A D | words.c | 25 { "shield", SHIELD, OBJECT },
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H A D | com7.c | 227 …hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(we…
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/original-bsd/games/larn/ |
H A D | global.c | 268 if (c[SHIELD] >= 0) if (iven[c[SHIELD]] == OSHIELD) c[AC] += 2 + ivenarg[c[SHIELD]]; in recalc() 392 if (c[SHIELD]==k) c[SHIELD]= -1; 404 if (c[WEAR]<0) { if (c[SHIELD] < 0) in enchantarmor() 406 …else { tmp=iven[c[SHIELD]]; if (tmp != OSCROLL) if (tmp != OPOTION) { ivenarg[c[SHIELD]]++; bottom… in enchantarmor() 462 if (iven[i]) if (c[WEAR]!=i) if (c[WIELD]!=i) if (c[SHIELD]!=i) in stealsomething() 478 if (iven[i]) if (i!=c[WIELD]) if (i!=c[WEAR]) if (i!=c[SHIELD]) return(0); in emptyhanded()
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H A D | main.c | 461 if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)"); 574 c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1; in parse() 599 …case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is… in parse() 669 …else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your sh… in wield() 704 case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; } in wear() 706 c[SHIELD] = i-'a'; bottomline(); return; in wear()
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H A D | regen.c | 72 if ((d[WEAR]!= -1) || (d[SHIELD]!= -1)) in regen() 75 d[WEAR]=d[SHIELD]= -1; cursors(); in regen()
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H A D | store.c | 607 if (c[SHIELD] == isub) c[SHIELD] = -1; in otradepost()
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H A D | header.h | 138 #define SHIELD 63 macro
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H A D | scores.c | 292 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */ in showallscores()
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H A D | create.c | 20 c[SHIELD] = c[WEAR] = c[WIELD] = -1; in makeplayer()
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H A D | monster.c | 1087 if ((i=c[SHIELD]) != -1)
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/original-bsd/games/trek/ |
H A D | shield.c | 69 ind = SHIELD;
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H A D | srscan.c | 119 if (damaged(SHIELD))
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H A D | attack.c | 133 if (damaged(SHIELD))
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H A D | trek.h | 103 # define SHIELD 6 /* shield control */ macro
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H A D | setup.c | 125 Param.damprob[SHIELD] = 150; /* shield control 15.0% */ in setup()
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/original-bsd/games/hack/ |
H A D | hack.u_init.c | 59 { SHIELD, 0, ARMOR_SYM, 1, 1 }, 275 case SHIELD:
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H A D | hack.onames.h | 109 #define SHIELD 108 macro
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H A D | hack.do_wear.c | 126 } else if(otmp->otyp == SHIELD){ in doweararm()
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