Searched refs:SHIP (Results 1 – 9 of 9) sorted by relevance
/original-bsd/games/sail/ |
H A D | pl_main.c | 64 ls = SHIP(cc->vessels); in initialize() 74 sp->file->index = sp - SHIP(0); in initialize() 112 player = sp - SHIP(0); in initialize() 138 fp = SHIP(player)->file; in initialize() 145 ms = SHIP(player); in initialize()
|
H A D | sync.c | 176 if (sync_update(type, SHIP(shipnum), a, b, c, d) < 0) in Sync() 209 p->toship = SHIP(c); 216 p->toship = SHIP(c); 222 if (SHIP(a)->file->dir == 0) 231 if (SHIP(a)->file->dir == 0) 285 ship->file->captured = SHIP(a);
|
H A D | dr_main.c | 31 ls = SHIP(cc->vessels); in dr_main() 44 sp->file->index = sp - SHIP(0); in dr_main()
|
H A D | player.h | 83 char movebuf[sizeof SHIP(0)->file->movebuf];
|
H A D | pl_7.c | 71 Write(W_DDEAD, SHIP(0), 0, 0, 0, 0, 0); in newturn() 85 Write(W_ALIVE, SHIP(0), 0, 0, 0, 0, 0); in newturn()
|
H A D | dr_1.c | 394 Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0); in next() 432 Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0); in next()
|
H A D | extern.h | 234 #define SHIP(s) (&cc->ship[s]) macro
|
/original-bsd/games/fortune/datfiles/ |
H A D | fortunes | 2842 FACTORY BEFORE WE SHIP THEM OUT, YOU KNOW THAT?
|
H A D | fortunes2 | 13498 RIGHT AT THE FACTORY BEFORE WE SHIP THEM OUT, YOU KNOW THAT?
|