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Searched refs:SHIP (Results 1 – 9 of 9) sorted by relevance

/original-bsd/games/sail/
H A Dpl_main.c64 ls = SHIP(cc->vessels); in initialize()
74 sp->file->index = sp - SHIP(0); in initialize()
112 player = sp - SHIP(0); in initialize()
138 fp = SHIP(player)->file; in initialize()
145 ms = SHIP(player); in initialize()
H A Dsync.c176 if (sync_update(type, SHIP(shipnum), a, b, c, d) < 0) in Sync()
209 p->toship = SHIP(c);
216 p->toship = SHIP(c);
222 if (SHIP(a)->file->dir == 0)
231 if (SHIP(a)->file->dir == 0)
285 ship->file->captured = SHIP(a);
H A Ddr_main.c31 ls = SHIP(cc->vessels); in dr_main()
44 sp->file->index = sp - SHIP(0); in dr_main()
H A Dplayer.h83 char movebuf[sizeof SHIP(0)->file->movebuf];
H A Dpl_7.c71 Write(W_DDEAD, SHIP(0), 0, 0, 0, 0, 0); in newturn()
85 Write(W_ALIVE, SHIP(0), 0, 0, 0, 0, 0); in newturn()
H A Ddr_1.c394 Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0); in next()
432 Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0); in next()
H A Dextern.h234 #define SHIP(s) (&cc->ship[s]) macro
/original-bsd/games/fortune/datfiles/
H A Dfortunes2842 FACTORY BEFORE WE SHIP THEM OUT, YOU KNOW THAT?
H A Dfortunes213498 RIGHT AT THE FACTORY BEFORE WE SHIP THEM OUT, YOU KNOW THAT?